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May 7, 2013 at 10:01am
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Mapping Festival - Submergence in Geneva

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The Re-emergence of Submergence….

Fun was had installing the not inconsiderable infrastructure for Submergence at Mapping Festival in Geneva - it involved lifting 800kg of false ceiling and electronics 3m into the air. Scroll down for the stop-motion video. The launch was great fun and busy - pics below, video coming soon.

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We had great support from the festival, and also spent time with the other installation artists - Sougwen Chung, Nonotak, Sembilan Matahari and Weng Nam Yap. Mapping Festival runs until 12 May - definitely worth a visit.

More images HERE

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9:48am
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Mapping Festival - Submergence in Geneva

DSC01216

The Re-emergence of Submergence….

Fun was had installing the not inconsiderable infrastructure for Submergence at Mapping Festival in Geneva - it involved lifting 800kg of false ceiling and electronics 3m into the air. Scroll down for the stop-motion video. The launch was great fun and busy - pics below, video coming soon.

DSC01272 DSC01266 DSC01320

We had great support from the festival, and also spent time with the other installation artists - Sougwen Chung, Nonotak, Sembilan Matahari and Weng Nam Yap. Mapping Festival runs until 12 May - definitely worth a visit.

More images HERE

DSC01150

9:26am
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Submergence articles and videos (updated 11 April 2013)

Video showing the four sections of Submergence, as seen in Oslo recently: “Lanterns”, “Divided Space”, “Swarm” and “Ecstatic”. The piece unfolds over around 20 minutes, gradually increasing in intensity to the climactic ‘Ecstatic’. Three of the four sections are interactive, though perhaps responsive is a more accurate term as the interactions are primarily ambient and based on movement within the space. The piece is meant to be seen from inside (people can walk freely inside the LEDs) or outside, creating an immersive experience as you are completely surrounded by the lights and the movement.

There is also a short video of the setup procedure, showing the install process and giving an idea of how the piece is configured behind the scenes.

Also, there’s a detailed interview about our work by CREATIVE APPLICATIONS NETWORK HERE.

As a contrast to the immersive full experience of Submergence, The Royal Society of New Zealand really wanted a striking lamp to act as a focus for the atrium of their new HQ in Wellington. Though physically very similar to Submergence, the location (several meters up in the air) and the calmer movement of the volumetric visuals we used, gave the end result a very different feel and atmosphere.

And the making of:

And finally, Submergence is the cover feature of Issue 2 of INSTALLATION MAGAZINE, a new digital-only magazine on contemporary art for fruit-branded pervasive technology. The magazine is available HERE.

Is this our pinky-purple period?

9:25am
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Submergence and Oslo LUX - updated 18 Feb

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Submergence saw its premiere at Oslo’s ROM for Kunst og Arkitektur gallery, and ran from January 17th to Sunday 17th February. The piece received five times the visitors expected at such shows in its four week run. The exhibition received coverage from Norwegian TV station NRK (go in at 3’45”) and Discovery Channel Canada, from Gizmodo, Creators Project, ThisIsColossal, notcot and loads of others - thanks all!

We also have an interview in FastCoDesign - good to get a bit of depth…

The video has been watched some 75,000 times and there have been queues forming outside the gallery.

The gallery was also the venue for the post-symposium event for Oslo LUX. Some 200+ people descended on the gallery which, for the evening only, also showed Semiconductor's excellent Heliocentric, and new pieces by Pretty Concrete and One Stunt A Month.

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9:22am
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Submergence - sneak peak

EXHIBITION LAUNCH AT 1900, GALLERI ROM, MARIDALSVEIEN 3, OSLO!!

The video is a sneak peak at Submergence, Squidsoup’s new project on show at Galleri ROM, Oslo, Norway, January 17 - February 17 2013

Submergence explores immersion and interaction within volumetric light based visuals created through 8,064 individual points of light.

Submergenceis a Squidsoup project by Anthony Rowe, Gaz Bushell, Chris Bennewith, Liam Birtles and Ollie Bown

Facebook event: https://www.facebook.com/events/461828420539903/

More images here

9:20am
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Submergence - launch at ROM

Submergence transforms the ROM gallery space into a Mixed Reality environment where virtual and physical worlds coincide. The result is an immersive walkthrough experience that uses light to alter our perceptions of space and presence.

Imagine walking through a virtual world, where pixels on a screen are replaced by thousands of points of light floating in space. These points of light create environments, atmospheres and movement in physical space. This is Submergence, a new project by digital arts collective Squidsoup. 8,064 points of light suspended in a physical walkthrough space measuring 8m x 4m and 4m high.

Submergence is the culmination of a five year research project exploring interactive media experiences that occupy physical space. It will be on show at ROM for Kunst og Arkitektur, Oslo, Norway, from 17 January to 17 February 2013.

The Submergence exhibition will also feature in Oslo LUX 2013, a one day conference and event taking place in Oslo on 7th February 2013.

Submergence // A Squidsoup by Anthony Rowe, Gaz Bushell, Chris Bennewith, Liam Birtles and Ollie Bown

ROM for Kunst og Arkitektur Maridalsveien 3 N-0178 Oslo Norway

January 17 – February 17 2012

Supported by Arts Council of Norway / Norsk Kulturråd // www.kulturrad.no ROM for Kunst og Arkitektur // www.r-o-m.no Oslo School of Architecture and Design //  www.aho.no Oslo Lux // www.oslolux.no

9:17am
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Pest Control 2 - Infestation - video documentation (finally)

"We have received disturbing reports of an outbreak of beetles, spiders and centipedes at Phoenix Square, an otherwise wonderful cinema, café and media centre in Leicester. Digital artists Squidsoup have been on-site trying to contain the infestation but they may need your help…"

Documentation of an interactive installation primarily aimed at children by digital arts group Squidsoup squidsoup.org - commissioned by, and first shown in April/May 2012 at, DMU Cube, Phoenix Square, Leicester.

The project builds on a series of related research and projects that place responsive and vaguely aware digital creatures in physical space, exploring the boundaries and relationships between digital and physical environments. Related projects include Glowing Pathfinder Bugs (2008, updated 2011), Pest Control (2010) and Living Timelines (2012). Pest Control II : Infestation uses ceiling mounted Kinect sensors (Microsoft X-Box game controllers) to detect movement and interactions in 3D within the gallery space. Creatures respond to physical presence in different ways – some insects are wary of people, others far more inquisitive…

9:15am
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Volume 4,096 at Royal Society, New Zealand

Volume 4,096, a new permanent exhibit by digital arts group Squidsoup, is now on permanent display at the Royal Society New Zealand. The piece is suspended 6m above visitors in the main foyer of RSNZ’s beautiful new Headquarters, and can be seen from three floors within the building, and also outside. There is no escape!

The piece has two modes - day and night. Daytime mode consists of slow moving spheres, reminiscent of the flows of a lava-lamp, designed to complement but not overpower what is a working environment rather than an art gallery. The place turns into more of a gallery space at night, when exuberant multicolour explosions fill the atrium in volumetric splendour. Seen from outside, it is clear there is a fireworks display going on indoors.

Squidsoup have many years experience at building visual installations using three dimensional grids of lights like this to create truly three dimensional visual experiences that occupy physical space, but Volume 4,096 is the first exhibit to use a new hardware system, Ocean of Light 2.

The system is scalable and can be configured in highly flexible configurations. The system is also weather-proof and tough enough to be used within reach of the public and in permanent architectural installations. More details at OceanOfLight.net

High resolution images here.

Photos courtesy Shaun Waugh.

9:13am
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Ocean of Light 2 trials in New Zealand

We are currently running trials on the redesigned Ocean of Light II hardware rig; this one has 4,096 LED balls within a 3m cube, commissioned by the Royal Society, New Zealand. The work will soon be suspended 6m in the air in the atrium of the new RSNZ headquarters here in Wellington, but is currently running offsite at Massey University for tests and experiments.

We ran the first few volumetric tests to assess the effectiveness of the rig. Not sure if it’s the delirium of jetlag or whether the new hardware truly is vastly superior, but the effect is highly mesmerising, and the volumetric qualities significantly clearer than before.

The rig’s bigger sister will also be shown in January in Oslo. Further details on the Ocean of Light project at oceanoflight.net

9:12am
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Living Timeline

Living Timeline, a project we started in June last year, has finally launched as part of At-Bristol’s new exhibit “Our World - No More Waste”, sponsored by Sita Trust.

Living Timeline brings the last 460 million years of evolutionary development to life, with creatures ranging from spiders, beetles and snails, through ammonites and trilobites to sharks and dinosaurs inhabiting a Mixed Reality ecosystem.

The creatures are projected onto a physical 3D landscape measuring 4.6m. Like Glowing Pathfinder Bugs, creatures sense their landscape, and the presence of visitors, through the use of Kinect stereo camera sensors, and they respond accordingly by flying off, panicking and running away, crawling up your arm or being splattered to death by rampant children.

 

Also, see this on the At-Bristol site; it includes a brief video description/interview about the project.

The project is part of a group of projects that have explored and extended the ideas behind Glowing Pathfinder Bugs (2008), an artwork that projects caterpillars onto a sandpit. Other related projects include Pest Control I and Pest Ctrl II - a full body experience recently shown at Phoenix Square, Leicester UK.

These projects all use simple projection mapping techniques to create convincing forms of spatially coherent Mixed Reality experience; making the digital world feel as though it exists within our own physical reality, rather than looking through a window/screen into a parallel yet untouchable universe.

Living Walls is a permanent exhibition, and the first exhibit you come to just through the entrance at At-Bristol. It is estimated that the project will be seen by over a million people in the next few years.

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Also, our LIVING WALLS project at the RSC’s Royal Shakespeare Theatre in Stratford-upon-Avon is still running; a trio of pieces that aim to show the spirit and words of Shakespeare coming alive within the walls of the theatre. More info HERE; the pieces run until 9th September.